![]() Today I break my own personal record for the number of days for being alive.Ĭheck out my store here or my free stuff here Dynamic in the clothroom might work.Īvailable on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage Kind of like here /upload/71987294015398002_J5dkUysw_c.jpg and can it do curls? If it can do fine, precise and curls, great I'm all for it. Is this a case of "Look at my hair can't do fine hair" or "we need to keep it course to fully cover the head without taking up every single byte available so you can't even have a figure in the scene"? There also doesn't seem to be any sample images of hair that sophisticated heavily styled and sprayed hair that has every strand in place. My reservations come in where I don't see any hair that is fine. 1 means the map is applied at maximum strength.Upon looking at your site, I'm intrigued at the hair and how it seems much easier to style than poser's hair room. 0 means the map won’t applied at all, while the object will appear 100% transparent. You can further tweak your transparency effect by adjusting the value of the Cutout Opacity. If we were to apply this map to our cube, the hole would still appear in the same spot as above, but all walls would look “a bit transparent” because they’re not 100% white. For those of us who don’t remember things: On my simple cube object, and when rendered with Iray, my black circle has the following effect: The Opacity/Transparency MapĪnything that’s white on the map we’ve applied is rendered with full transparency, while anything black appears fully opaque in our render (hence it’s difficult to describe this map either as opacity or transparency map because technically it does both). There’s also a value that’s set to 1 by default, giving you the option to apply how “heavy” you’d like to apply your map. Set the value to 0 and your whole object will be transparent set it to 1 and it’ll use your map with 100% strength applied. Mine is white, with a black circle on one face. The first one in the list is labelled Cutout, and it lets you apply a Cutout Opacity map. ![]() With your UV mapped object selected, head over to the Surfaces Tab and take a look at the Geometry Channel in your material. Let me show you how to apply one in this article. This might sound a little confusing, because opacity is the opposite of transparency, and only one map is needed. DAZ Studio’s Iray render engine can’t handle transparency data embedded in such images and requires the use of a special Opacity or Transparency Map. ![]() While a PNG, TIF or GIF file can contain transparency data, a JPG image cannot. Transparency is handled differently across render engines and file formats. ![]()
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